IDEA

An evolving archive by Kelly PengDesign × Engineering × Culture

A place for ideas still becoming—notes, prototypes, essays, and interface studies.

I use this space to make thinking visible. Some pieces are finished; others are snapshots from the middle of the process.

Build in public · 01

kollab — learning design engineering, together.

A shared learning space I'm building in public, so the invisible knowledge new grads need stops being invisible.

kollab · live embed — click anywhere to open the full site.

In the wild · 02

Shipped work, live on the internet.

Freelance sites and open-source builds—live previews, click through to the real thing.

Articles & field notes · 03

Writing to find the shape of a problem.

Product thinking, interface research, thesis experiments, and reading notes collected from the original Ideas library.

01The Feedback Is There. The Insight Isn’t.Turning scattered customer signals into product intelligence. 02Designing ConfidenceA visual language for openpilot’s trust states. 03Cultural ProbeUX research as a soft system of asking. 04Interview QuestionsHow to write prompts that let people stay human. 05Kelly Thesis EverythingThe whole thesis—statement, presentation, and development process. 06Instruction for UseProject One: Time—the index of reading notes, research, and experiments. 07Reading NotesJane Fitz-Randolph and James Jespersen—notes from the thesis shelf. 08Touching TimeClock studies sketched in p5.js, where time loops instead of running out. 09Interactive Game—Showing the RulesProcess 102—Figma iterations that teach dinner-table rules through play. 10Chopstick RulesHold them the wrong way and the camera feed pixelates—a p5.js etiquette machine. 11Rules & Physical Space CollagesEtiquette mapped onto hands, lazy Susans, and dining rooms. 12Gallery NotesJudy Chicago’s Herstory and what the gallery taught the thesis. 13The Second SexReading notes on philosophy, identity, and the self in relation.

Ways I make ideas real

T-Mobile product team
Freelance productIndependent work
Simon Smart product work
Product thinkingSystems + stories
Research at Roosevelt Island Senior Center
Research systemsPeople + behavior
Creative art and technology experiment
Creative experimentsArt + technology
OCBridge design system grid
Design engineeringInterface + code

More thoughts,
in progress.

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